Stay sharp— life’s a gamble, you can't win
Card Sharp is a stylish, slow-burn
thriller about power, paranoia, trauma, and control, set in a
1950s-inspired sci-fi underworld of corporate gods, memory hacking, and
backroom betrayal.
Perfect for fans of morally-compromised protagonists, political mind games, mob drama, and emotionally messy boys on the brink.
Everything you need to keep track of the story. Characters, places, and all the important stuff that matters. No spoilers, just the basics to help you follow along.
Get to know the people driving this story. Some you'll love, some you'll hate, and some will surprise you. Fair warning though - nobody's exactly who they seem at first.
Updates, announcements, and whatever else is happening with the story. New chapters, behind-the-scenes stuff, and random thoughts from the author.
Art, mood boards, and whatever visual stuff goes with the story. Sometimes a picture really is worth a thousand words.
Jump into the latest chapters and see where the story goes next. New updates every week.
read moreI write about the messy stuff that most people try to avoid. Real relationships, real pain, the kind of situations that don't get tied up with neat little bows. I'm not interested in making things pretty or easy to digest. Most of what I write comes from things I've experienced or seen firsthand. I also do digital art and 3D work, which helps me visualize the world and characters in different ways. Card Sharp has been my main project for over five years now. At this point, Hollice and his world feel as real to me as anything else. It's not just a story I'm telling anymore. It's a place I actually care about.
I’ve been drawing since 2015 and crafting worlds through writing since 2016. I dipped my toes into video game development with a dating sim and a point-and-click adventure—projects that never quite took flight but taught me a lot. Since 2020, I’ve been pouring myself into Card Sharp, the story I’m most invested in and have never given up on. Hollice isn’t just a character to me; he’s a part of my life. I believe his story can reach and help others who feel lost, just like he was.
I’m 24, almost 25, and stuck in retail—life’s way of keeping me humble, I guess. Being a twin has shaped how I see the world; family and forgiveness mean everything to me. Life isn’t about chasing happiness every second—it’s about finding contentment, embracing the mess, and forgiving what and who you can. That’s the real story I live by.
Real people. Real pain. And all the things we’re not supposed to talk about. I’m drawn to the stories that live in silence—the messy, complicated feelings we pretend not to have but carry anyway. As someone who overthinks everything, I tend to sit with those emotions and turn them over until they start to mean something. I think more people should.
Card Sharp pulls from a strange cocktail of inspirations. The casino setting and mid-century atmosphere owe a lot to Fallout: New Vegas, which was probably my first real spark. Las Paraiso was heavily inspired by Omega from Mass Effect, but the weirder parts—the strange, dreamy edges—come from unexpected places: 1940s films, the Adventure Time episode "Jake the Star Child," and The Hogfather from Discworld. It's a mix of things that stuck with me, twisted together into something new.
Because I needed to. Hollice’s story came to me when I was lost in my early twenties. I had just failed as a game developer and was hit with the reality that being creative alone isn’t enough to survive in this world. I had to get my life together at a time when all I wanted was to keep dreaming. But the sting of failure lit something in me—it pushed me to build something new and, for once, stick with it.
I’ve changed a lot since then. And Hollice’s story has changed with me. We’ve both come a long way.
I’ve always been an artist. Ever since I was a kid, I was drawing and being weird—in the best way. But it wasn’t until my late teens and early 20s that I really tried to make comics. That’s when I realized something: pictures could show a lot, but words could hit deeper. I’ve been obsessively creating characters and lore since I was 15, but for a long time, I wasn’t telling stories—just building worlds.
Now I’m learning that real power comes from combining the two. Art can draw you in, but it’s the words that hold you there—feelings that hit hard and stay with you. I think everyone should have the chance to experience that kind of connection. That’s what I’m chasing.
It’s okay to be broken. Healing isn’t clean. And even when everything feels rigged, you can still find your own way out.
We’re living in a black-and-white time—morals boxed in, stories flattened, and nuance thrown out in favor of instant gratification or moral purity. Don’t get me wrong, I love a little smut like the rest of us—but I miss the stories that hurt, that lingered, that pushed the envelope and left you questioning yourself. Where’s the gray? Where’s the discomfort that makes you grow?
That’s what Card Sharp is. I don’t want you to pick sides. I want you to be a devil’s advocate. I want you to sit with the characters’ motives, their trauma, their mess—and think. No one here is clean. No one’s a villain without reason. And that’s the point. Just like in real life.
What inspires your work?